SHIP OVERVIEW
Shield & Armor
The 100i has a Size-1 shield generator; its shield strength and regeneration are basic, fitting for a small-class ship. Armor is light: component HP on hull, wings etc. are moderate or low compared to more combat-oriented ships, making it vulnerable to explosive or sustained damage. There are no special resistances in its shield or armor; it does not have bonus damage reduction vs physical, energy, thermal, or distortion damage.
Hangar Size & Docking Compatibility
Hangar/Pad Size: Small Docking Support: No
Weapon Loadout, Ammunition Types and Turret
The ship has 2 Size-3 (S3) weapons mounted on left and right sides; these are gimbal (aimable) mounts. It also has 1 dual Size-2 missile launcher (Dual S2) for launching Size-2 missiles. There is no dedicated turret mount; weapon systems are fixed or gimbal-type, not turreted. Ammunition capacity is about 374 rounds for the primary weapons.
Missile Hardpoints & Missile Types
Equipped with one Size 2 dual missile launcher. Default loadout carries two Size-2 StrikeForce II missiles. Ammunition capacity for its primary ballistic/energy weapons is 374 rounds.
Minimum & Recommended Crew
Minimum crew: 1 Recommended crew: 1
Cargo Size
2 SCU
Specialization, Role and Function
Exploration
Engines, Power Plants, Cooling Systems, and Radar
Quantum Drive: Expedition S1, civilian grade, suitable for short-range quantum jumps. Power Plant: PowerBolt S1, civilian grade, providing stable power supply. Coolers: ArcticStorm S1, civilian grade, dual coolers designed for heat management during extended flights. Radar: Ecouter S1, civilian grade, suitable for target detection during routine flights.